***https://kavikasharma.itch.io/havens-toll-doomslay***






Genre: 2.5D Narrative Dress-up game
Engine: Unity
Platform: PC, Mac, Browser
Tools Used: Photoshop, Twine, Pixel Crushers Dialogue System
Team Size: 4
Technical Art and Animation
- Animated and Implemented all UI responsiveness animations.
- Implemented and rigged 2D character and clothing art.
- Implemented swappable rig parts for dress-up to carry over into gameplay scenes.
- Animated and implemented all character animations for the player character and NPCs.
- Storyboarded and animated the cutscene on day 2, checking in with our art director during the process.
Mechanics Design and Level Design
- Designed dress-up and shop mechanics and UI functions
- Participated in group design meetings to discuss and decide things like our gameplay loop, flow, and finer details of our systems.
- Grayboxed the cult compound and park scenes, checking in with our art director during the process. Applied materials and populated the scenes with 2D assets.